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Duel, Race and Co-op

Three ways to play a five-letter word game with another player.

Duel — one word, shared clues

Both players lock a guess before either guess is revealed. When timing is enabled, the first lock starts the other player's response timer. Solve the word to win; if both solve in the same round, the earlier correct submission wins. There is no six-round limit.

Duel practice game with shared clues
Duel practice: compare both revealed guesses to plan your next word. Select the image to view it full size.

Race — first correct guess wins

Solve the same word on separate boards. Opponent guesses stay hidden until the match finishes. The first correct guess wins immediately, regardless of the number of guesses. There is no attempt limit or timer.

Race practice game showing your own guesses and keyboard
Race practice: your board stays separate from your opponent’s. Select the image to view it full size.

Co-op — solve it together

Take turns on one shared board. Online Co-op gives your team six attempts; private rooms offer six, ten or unlimited attempts.

Co-op practice game showing correct letters and the partner turn status
Co-op practice: pass the turn to your partner and build on the same clues. Select the image to view it full size.

Word swap — choose each other’s word

Available in friend matches. Each player locks a valid five-letter word for the other. Both solving timers start when the second word is locked. Play on separate boards; both players can finish. Fewer guesses wins, with solving time breaking a tie. An exact tie is a draw. Giving up marks your word unsolved; the other player can continue. Word swap is unranked.

How timers work

Online timing is fixed: Duel gives the second player 30 seconds to reply after the first locks a word. Race has no time limit. Co-op allows 30 seconds per turn. Private rooms offer custom timing. Bots are always untimed.

Choose a game mode